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Block Blast: Success Formula
No LiveOps. No IAPs. BUT a market Giant. Sometimes, the most impactful features are the ones players don’t even notice.
Olha Semykina
Feb 37 min read
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Unpacking Royal Kingdom’s Design
This article is a Must-read for both Game Designers and Level Designers.
By the end, I’ll deep-dive into ALL 50(!) Gameplay Mechanics from
Olha Semykina
Jan 235 min read
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Time Limited Boosters
Do you believe that Time Boosters can increase not just player Engagement, but also Monetization?
Olha Semykina
Nov 13, 20244 min read
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Economy of 'Revive VS Boosters'
The Power of Revive Revive mechanics have long been a top feature in Casual and Hybrid Casual games , and for a good reason — they offer...
Olha Semykina
Oct 15, 20246 min read
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