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Rainbow Fest from Color Block Jam

  • Writer: Olha Semykina
    Olha Semykina
  • Aug 8
  • 2 min read

Some features don’t just reward you – they Change the way you play. Rainbow Fest from Color Block Jam is one of them.It’s simple, addictive, and cleverly tied into the game’s core loop.

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Looks Familiar?

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How it Works?

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  • The player needs to Beat 10 levels to activate the feature.

  • Once activated, it stays alive until the 1st fail.

  • At the start of each level, 1 random Block turns into a Rainbow (WILD) – it can be cleared from any door



Gameplay in Action


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This is my 2nd favorite feature in Royal Match – right after the Core Win Streak WHY?

Because it’s NOT just a Classic Feature or LiveOps with plenty of Rewards

It’s a feature that Directly impacts the Core Gameplay – changing how each level feels and how players approach their moves



Breaking the feature down


[1] Activation

  • The player needs to beat 10 levels

  • That’s NOT exactly short or easy

  • As a result, the player feels they’ve truly invested effort, which makes the feature feel more valuable


[2] Rainbow Block

  • At the start of each level, 1 block is randomly replaced with a Rainbow (WILD) block.

  • Because it’s random, there’s a little lottery feeling and anticipation at the start of every level.

    • sometimes it’s a simple, easy-to-clear block – nice, but not game-changing

    • other times it’s a big or tricky block – which feels like a big win

[3] Losing the feature

Let’s take a closer look at what happens when the player loses it…




Lose Pop-up

In the lose pop-up, the game puts a strong emphasis on what you’re about to lose – the feature itself.

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Whether it’s the Core Win Streak or Rainbow Feature – both make my Core Gameplay easier.


My thoughts as a player:

  • If I can’t win WITH them, there’s no way I’ll win WITHOUT them.

  • On top of that, if I lose them, I’ll need to play another 5-10 levels to reactivate them. And until then – I’ll be playing without any advantage.


This hooks the player on the benefits so strongly that they become the New Normal – the baseline experience. Dropping below that baseline feels like shooting yourself in the foot.




Final recommendation


If you want a truly impactful feature – make sure it Affects your Core Gameplay Experience and that the player regularly feels its impact.


But here’s the key – your level design must be adapted for these features. If you drop them in without adjustment, you risk making the game easier than it should be.


 
 
 

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