How a $2 Offer Turned Into a $30 Habit
- Olha Semykina
- Jul 18
- 3 min read
There are plenty of ways to grow your ARpPU.
But today, I want to focus on just One of them.
It’s a tactic I personally love using, and I’ve started spotting it more and more in competitor games too.
WHY? Because it Works — quietly, elegantly, and without triggering player resistance.
Spoiler: it’s not about raising prices — it’s about HOW we raise them.
In this “Lightning Bolt” Offer, you see a perfect psychological trick:

The player is offered a Chance-based purchase: by paying a fixed price, they "shuffle" and receive 1 random Reward from a limited set of segments.
Once a reward is received, that segment is marked as claimed and removed from the prize pool.
Immediately after, the player is offered a Chance to Shuffle again — this time at a slightly higher price, and with only the remaining rewards available.
Step 1. The Setup
You’re out of Energy.
A juicy wheel spins into view — “Shuffle the Lightning Bolt!”
The offer: $9.99. It’s a tempting shortcut. Not too expensive. Definitely cheaper than the usual $17.99 bundles I’ve seen around.
So… I buy it.
But here’s the trick — I Don’t stop at one.
Step 2. Step-by-step pricing = Step-by-step commitment
Next time, the offer looks almost the same
But now it costs $9.99 ⭢ $11.99
Then $9.99 ⭢ $11.99 ⭢ $14.99
And yet, it doesn’t feel like a price hike — because:
The Value increases too
By winning the smaller sectors, the juiciest and most valuable ones are left on the board.
Which makes the next spin feel even more tempting — like your chances of hitting the jackpot just got way higher.
So of course... you buy again.
You’ve already committed once
It still feels cheaper than a typical $17.99 bundle
Now you’ve spent $9,99 + $11,99 = $22 — and you barely noticed...
Step 3. WHY it works:
Anchoring: players compare prices to what they usually see. Players are used to $17.99 or $19.99 prices. So when they see $9.99 or $11.99 — it feels like an amazing and cheap opportunity.
Comfort zone math: Paying $22 in 2 steps often feels more comfortable for players than spending $17.99 once, even though it's more. Because:
raising the single-payment threshold — often Pushes them out of their Comfort zone
small payments — Don’t.
Smaller, repeatable payments are easier for players to justify.
Raising the price of one single offer can feel Scary, but raising the total spend across several smaller, value-packed steps feels Empowering.
Commitment bias: Once the player starts spending, they’re more likely to continue — especially if the increase feels justified by added value.
My favorite part?
Even though the first price is lower, you're Making more money per Player — because players don’t stop after the 1st one. Especially if they think “this deal might not come back.”
Of course, there's always a trade-off:
Some players might go for 2+ rounds — others might stop after the 1st.
That’s why it’s so important to Experiment, Understand your Players, and find the right Balance for YOUR audience.
There’s no one-size-fits-all tactic — only the one that feels just right for your game.
BONUS

Here’s another perfect example — this time, targeting an 'Active Non-Payer' (players who’ve been engaged for a long time, but haven’t made their first purchase yet):
It starts low: just $1.99 for your 1st “Dance.”
After 5(!) Purchases, the price is still only $7.99 — not even $9.99.
Each time you see the new price, you think: “Yeah, it’s more… but not that much more.”
And that shiny TOP Reward? Still calling your name.
It doesn’t feel like much… until you check your total
Before you know it — you’ve spent $32 in the game







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