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Ad Monetization Without Killing Retention
Three Ad Types We’ll Break Down Bad Ads kill Retention. Good Ad architecture scales LTV. Ads are often treated as pure negativity. In Hybrid games, that’s a mistake – Ads can support the player and scale revenue without killing retention. The key is to treat ads as a design system : right format, right moment, right pressure. (1) Interstitials Your main tool for coverage – monetizes a large share of players, fast. But it’s also the easiest way to damage retention if you pla
Olha Semykina
Apr 1617 min read


Why Chance-Based Mechanics Keep Us Hooked. +MonopolyGO Deconstruction
The Nature of Thrill and Excitement. Anticipation. Near Miss, FUUUU-factor. The Chance to Win Big. Skinner Box.
Monopoly GO! One of the Best Chance-Based Systems
Olha Semykina
Dec 23, 202511 min read
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