Key takeaways Duke's Treats asks one question: play or wait? Same 4 rewards cost 12 wins if you wait, 24 if you don't. Players sort themselves into two groups. Waiters bring retention, Rushers bring engagement. The reward is a 5-minute booster, so it pulls you into playing right now. Waiters quietly become Rushers. For producers: the dials to tune the feature for your own game, plus the metrics to watch. What Is Duke's Treats? A small feature that sits right on the Play butto